Orders and units · Aircraft

Aircraft: where to take what

Aircraft roster

Where to take what

A heavy airframe only lifts from the sector's main airfield, a light one from any field you hold, a helicopter from a FARP as well. The list comes from the mission itself.

Three levels of access

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Main airfield

One named field per sector. The full list: heavy and long-range airframes exist only here.

Any field you hold

The short list — no heavies. The field must be yours right now.

FARP

Helicopters only, and this is not a trimmed airfield: a pad has its own class of machines.

While a field is neutral

The warehouse is empty. A neutral airfield lifts nobody — neither you nor the enemy — until it is taken.

Your sortie budget

The budget is counted per class and kept separate: run out on a fighter and the helicopter is still yours. A life is spent only on death — come back and land, and it costs nothing. How many a given airframe gives you is in its own row below.

The take-off delay

Sit in the cockpit and a countdown starts, the same for every airframe. Taxi, start up and form up — but do not take off; reminders arrive in the cockpit. Lifting off early costs influence. The timings and the fine are in the server guide.

Aircraft

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where available special features

Click a row to see the main airfields by name.

Removed from the server

These missiles are zeroed in the warehouses of every airfield on both sides.